Evidence based practice in health care: an online escape room game

Objectives: What do you want to achieve by implementing the project?
With this project, we will develop an online escape room to gain knowledge about evidence-based practice (EBP) and to
implement EBP in an innovative way in classes and in daily clinical practice. It will be a method for healthcare students and
professionals to be trained individually or as a team, in assessing a real-life patient case, but in a safe environment, without
the full responsibility of a real patient.


Implementation: What activities are you going to implement?
At first, the escape room materials will be developed with input from the target groups. Next, a mock-up version of the game
is made to gather feedback (during workshops) and to make changes before game production. Next, pilot testing of the
online game will evaluate user satisfaction and increase in EBP knowledge, and allow adaptations to deliver a final version
of the game. Finally, the game is embedded in the partner curricula, and disseminated to create impact also externally.

Results: What project results and other outcomes do you expect your project to have?
This project creates an online escape room/game, an innovative way of training EBP skills, bridging the educational gap
between theory and practice. The game can be used in education as well as in the work field. The project results will also
provide a way to bring attention to the nursing profession, and healthcare professions in general. This will improve future
students’ perception of -and appreciation towards- healthcare professions, attracting more students to the study programs.

Code
ERA EPBGame 23
Startdatum
Einddatum
Financieringskanaal
ERASMUS+
Projectleider
Expertisecentrum
Partners
  • Cooperativa de Ensino Superior Politécnico e Universitário (PT)
  • Laurea University of Applied sciences operates (FI)
  • LudusXR (DK)
  • Medical University of Warsaw (PL)
  • UC Leuven Health Innovation (BE)
  • Universitad Autonoma Barcelona (ES)